ESP Overlay
2D boxes, name, health, distance and head marker over every enemy.
Visual assistance and precision on an external layer that draws over the game, not inside it. ESP, radar, outlines and aim assist, each on its own key.
Core
ESP, radar, outlines and assist work independently. Run all four, or only the one you need.
2D boxes, name, health, distance and head marker over every enemy.
Minimap aligned with your camera, with configurable range. Eliminated targets drop off it.
High-contrast outline over every enemy, cluttered scenes included.
Runs on the key you pick. Configurable FOV, response time and smoothing.
How it works
The remaining pieces: selection, prediction, movement profiles, keys, performance and capture privacy.
Prioritizes visible enemies, ignores allies and eliminated targets, and keeps the target while it stays valid.
Chest and head come from the character’s real skeleton, not from an approximate box.
Velocity estimation and lead correction for targets on the move.
Light and Full, with adjustable reaction time, chest-to-head transition and overshoot.
Every key is reassignable from the panel: menu, overlay, assist and the rest.
Low-latency updates, click-through rendering and adaptive frame pacing.
Exclusion through public Windows functions where the system allows it. The status shows in the panel.
The suite runs outside the game and draws on its own layer. It injects no code.
Control Center
Session status, active features, telemetry and every parameter in the suite. Changes apply instantly and your configuration persists between sessions.
Session
02:14:37
30-day license · 22 d left
Active features
Telemetry
Launcher
The launcher handles the account, the license and the download. Every release arrives encrypted and signed, is verified before it runs, and outdated versions are blocked.
Log in with your account. The session is bound to your machine.
Enter the key once. The launcher always shows the remaining time.
Verified download and one-click start, on the latest published version.